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While clerics and paladins can handle these beings with holy magic, hunters choose to specify themselves to other creatures than just undead and fiends, and are not afraid of using the traits of creatures they face against them. Hunters deal with banishing, expelling, and destroying monstrous creatures, whether it be the spirits of the dead that need to be brought back to rest, hellish beings that seek only destruction and pain, or horrific monsters that defy any logical anatomy. Before the army can escape, giant blasts of holy lightning disintegrate huge sections of them, sending them running back to the portal, leaving the cultist with the group. The few thrust forth weapons and shields with symbols of gods, which begin to glow brightly with a powerful energy. Legions of fiends pour out from a tear in reality, created by a diabolic cultist, opposed by only a few men and women. Within moments, the woman is freed from the evil spirit, and rejoins her family, the man leaving without a word. With ink and blood, he scrawls a circle across the ground, surrounding the woman, and then speaks a command word. A man wearing a long coat and hat walks over to her, exuding an aura of calm even as the woman grabs his legs and claws at him. As the club comes down, a devil covered in spikes appears, and attacks the ogre, ripping its arm off in just a slash of its claws, being commanded by one of the figures.Ī woman bursts out of the window of her home, screaming in pain and speaking rapidly in a monstrous tongue, her flesh being a deathly pale. A group of figures that appear to be clerics rush forwards, wielding crosses, and the ogre zombie swings a club at one of them. A necromancer sits on the shoulders of an ogre zombie, behind his forces of the undead as they rush into a town and begin to pillage it, cutting down people with ease.